

BO3 DIFFERENCE ZOMBIE CHRONICLES EDITION AND ZOMBIES DELUXE MOD
++ A Texture Shift +200 can be made via the Advanced menu – Debug Settings for “TextureShift” but on the Firestorm VR Mod Preferences Panel the value displayed is limited by entries in the file firestorm-install-dir/skins/default/xui/en/panel_preferences_graphics1.xml. This can be edited to change the TextureShift default lower and upper limits. Peter Kappler notes: On Firestorm VR initialisation SteamVR indicates the resolution your headset expects. That is where Firestorm VR gets the aspect ratio for the HMD. In the “Enable Debug Display” there are 2 values Rheight and Rwidth which should be your headset resolution. PRESS TAB key to enable and disable VR output.

The Camera Controls floater has two extra buttons > to let you turn the angle at which your camera points. If you move the mouse to one of the four corners or four sides of the screen the HMD view jumps to show that corner or side in VR mode. This enables menus and HUD attachments to be more easily reached. Return the mouse to the centre of the screen to return to normal HMD directional view.į4 key – can be used to disable (and reenable) the movement of the VR mode view direction with head movement. Pressing F4 locks the VR mode camera onto the avatar head so it always shows directly in front of the gaze direction (which is a bit of an odd thing to work out what is happening – especially if you have used mouse wheel zoom in or out).
