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Blackwake kraken
Blackwake kraken









blackwake kraken

blackwake kraken

And making the water mesh move up and down.

BLACKWAKE KRAKEN SERIES

The series also instructs about making depth. I have a cut down version of the water in the vids, because water is not a major feature of my game but I want it to look good. I suppose used a material something like the tutorial teaches about. But look at the intro of video 4 first to see what can be made from this tutorial series! Tutorial one doesn’t show the amazing the results. Yep CobaltUDK and Chosker set the bar high.īelow links to a series of excellent water tutorials. I should look at wip pages more often, I didn’t see this until now. Was Blackwake a solo dev project? Maybe Cobalt is raising the bar a little too high, but that’s how I measure what a realistic looking game by a solo dev should look like now. I personally wouldn’t buy it unless it had a really compelling single-player campaign, but that’s just my preference. Blackwake looks like a fun little time waster. I guess you would want to put a lot of effort into it if your players are going to be surrounded by it most of the time.Įdit: I was referring to Sea of Thieves there. And the boat rocks, moving everything on the boat.īesides the water, I think the rest of it looks alright. It also has subsurface scattering–you can see that the water glows green when you see waves come up between you and the sun. In UDK if you made a material with a hundred parallax layers, it still wouldn’t look that good from the side. You would have to actually displace the mesh real-time. That water!!! I don’t think you can do that in UDK.











Blackwake kraken